INDIA vs PAKISTAN · VEHICLE COMBAT · CAPTURE THE FLAG
indvspak.in
SELECT MODE
CHOOSE YOUR OPPOSITION
CONTROL ASSIGNMENT
PLAYER 1 · INDIA
PLAYER 2 · 🇵🇰 PAKISTAN
BATTLEFIELD
MISSION — steal the enemy flag and return it to your landing pad. only the JEEP can lift a flag — and it can swim across water (slowly). SAM sites fire homing missiles at helicopters only.
· sit on your pad to repair / refuel / rearm and press SWAP to change vehicle
· the HELICOPTER flies over anything but is fragile · the ASV fires homing anti-air missiles
· each side fields 3 tanks, helicopters and ASVs — jeeps are unlimited · the TANK crushes trees, breaks walls, and flattens any jeep it drives into · ESC pauses
LEVEL EDITOR
TOOLS
CLICK / DRAG TO PAINT · MIRROR KEEPS IT FAIR · PUBLISHED MAPS ARE PERMANENT — THEY CANNOT BE EDITED OR REPLACED
ABOUT INDVSPAK
INDVSPAK is a vehicle capture-the-flag battle for one or two players. India and Pakistan
race to steal each other's flag and haul it home — but only the humble jeep can carry it,
so tanks, helicopters, and anti-air ASVs exist to clear its path or cut it off. Battlefields are
fully destructible, watched over by gun towers and helicopter-hunting SAM sites, and every map is
exactly point-symmetric down to the last tile, so neither side ever gets the easier road.
INSPIRATION
This game is a loving tribute to Return Fire, the mid-1990s split-screen classic of the
early Windows and 3DO era — the game that taught a generation that a flag is worth more than a
tank, and that the getaway drive is the best part. INDVSPAK is an original fan homage built from
scratch: none of the original's code, art, or audio appears here, and Return Fire remains the
property of its creators.
CREDITS
Vibe coded by Karan Checker and Claude Fable 5 (Anthropic's AI), built the way a
good jeep run goes — one giving directions, one driving, both arguing about the route, and every
fix proven in simulation before it shipped.
TECH
A single HTML file running Three.js, with synthesized WebAudio sound, a built-in level
editor, and a map server that stores every published battlefield as permanent, write-once plain
text — once a map is named and published, it becomes part of the record.